Added: Jun 16, 2008
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From: AMDUnprocessed
Duration: 3:3
Check out a sneak peek of ATI's familiar femme fatale, Ruby, from AMD's Cinema 2.0 event in San Francisco. This ultra real clip shows how AMD Phenom processors and ATI Radeon graphics technology can produce amazingly real virtual images; the processing power from AMD actually allows realtime rendering and interaction with scenes.
Channel: Tech
Tags: 2.0 amd ati cinema graphics phenom processing processor radeon realism realtime render ruby virtual
St1kyFinguz Says:
Jul 1, 2008 - Get the FULL press conference at... Boot Daily - ATI's Cinema 2.0 Presentation It's boring as hell, but midway through you'll know what Intel and NVIDIA are up Against. Cinema 2.0 renders Hollywood level Raytracing at 40fps/720p with 38 million vertexes on 1 ATI 4870 card. I shit you not. This could be the end of rasterization just like Intel said and they've just been intercepted by Ati.
doverman2 Says:
Jul 1, 2008 - hybrid ray tracing/raster will be our future then ray tracing but i completely agree with wat you said St1ky
Shieftain Says:
Jul 4, 2008 - So when are we gonna see games use this kind of technology?
alfaalex101 Says:
Jul 4, 2008 - I love you ATi. I love you AMD =) You guys own :)
63Jax Says:
Jul 4, 2008 - It is is very good to see AMD back in shape at least with ATI, and I hope their next 45nm cpu will be fast enough to challenge Intel, and only then I will make my next upgrade. Keep it so AMD!!!
skythra Says:
Jul 4, 2008 - i dont even get what this message means? are you in your head immagining the future would be better if 360 has this card in their system and in your head therefore it beats a sony console which in your head is worse and therefore posted OUT OF YOUR HEAD a cheer for microsoft? Because of something that you decided in your head? I mean is that what this comment is? You want sony to eat the humiliation of not being the winner in your head? Please respond as i'm very confused.
Bowyerma Says:
Jul 4, 2008 - Do you think a corporation like Microsoft would release its next generation console with fair prices if there was not competition from places like sony? You should be glad Sony is trying hard to compete with Microsoft.
notawsome Says:
Jul 5, 2008 - Omg bad sound quality. I can't understand him.
Armacalypse Says:
Jul 5, 2008 - Can't see, can't hear. There's no point to this video.
djhenyo Says:
Jul 5, 2008 - can't see shit, or anything else
NeoXF Says:
Jul 7, 2008 - Fuck! That's mad man. Now THAT is well harnesed power...
NeoXF Says:
Jul 7, 2008 - LOL... how the fuck did you get linked here faggot? Shithead console fanboi scumfucks, piss off.
qwStyle Says:
Jul 7, 2008 - read the description you idiots
qwertymac93 Says:
Jul 7, 2008 - wtf no geometry! nooooo waaaaay.
perpiotrredman Says:
Jul 8, 2008 - WHY would you copy a high-def raytracing presentation to a handheld video camera?
yarahahrwe Says:
Jul 8, 2008 - Real time _RENDERING_?!?!? NO WAY!@!@!!
toddspin Says:
Jul 16, 2008 - wow, you are one angry person.
gtochad Says:
Jul 27, 2008 - why would YOU watch it on youtube
perpiotrredman Says:
Jul 27, 2008 - Why to comment, of course.
bc3t Says:
Aug 24, 2008 - you CANT render in real time!
nemesisvideo Says:
Sep 14, 2008 - hey.. ati 4870 can render high defintion in real time.. they recently showed. also combined gaming and filming technologies, so future films would be very interactive like gaming and games ll have real picture.. :)
bc3t Says:
Sep 27, 2008 - ok, if u say so... I don't know... :)
elpoderosobeto Says:
Oct 20, 2008 - There are several games that uses the real time render in their engines, Crysis with the Cryengine2 is the best example, but this doesn´t mean that WE can render anything in real time, this scene and the game have been prepared under certain parameters so it can be rendered fast, this is only another type of render, this is render for games
Bluefinger1987 Says:
Oct 21, 2008 - You fool, any form of rastering an image onto a display is rendering, whether in real-time or not. The only difference is the limitations required in order to render in real-time, which is often computational power. Whereas with non-real-time rendering, the only real limit is the time you are willing to spend to render a scene or animation. All games render at real-time using graphics APIs to make use of additional hardware acceleration (aka, graphics cards).
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doverman2 Says:
Jun 28, 2008 - omg intel is gettin shit on cant believe it is real time ray tracing intel's larrabee better be something amazing.